I’m not quite sure what
“We could have presented this game with a completely playable demonstration, but we had this idea to show it now because we want to let people see how we are going to build the game. The steps before this are not very interesting, [they’re] very technical, but now we can explain how we are building the world. We want to build prototypes and let people download and play them so they can test them.
“And you can play online, so for example we expect to make prototypes of different modules in the game, let people play, give feedback, and they can even build their own ship since we have this very flexible customisation system. You can even create your faction or gang with colours and these things and share them. We want people to participate, and our dream would be to come back in one year with all this absolutely playable and polished in a demonstration. We’d love to have people have that feeling that they’re helping and participating in making this possible.”
The Space Monkey Program, as it’s officially known, is Ubisoft’s “way of inviting passionate members of the community to be the first to play, to share ideas and inspirations, and to crash test all of the creative and gameplay elements that make up [Beyond Good & Evil 2’s] game world: as early and as often as possible.”
The early-access esque approach to development, the online aspects of the game, and the fact that players create a character instead of having one crafted by the developers has left me more concerned about Beyond Good & Evil 2 than excited. I will admit, much of this is also due to my expectations, but of all the things I expected it to be, an online multiplayer game designed and tested by the public at large was not one of them. It’s early days for the game, and hopefully in time we’ll have some more clarity on what Beyond Good & Evil 2 is and how Ancel and Ubisoft are approaching development.