Whether it’s a brand-new combatant or a combatant that previously existed, we’re going to change it up a little bit. Like, what if these guys take cover differently now? Or what if he jumps? So there’s been a lot of enhancements across old enemies.
One of the big differences in Destiny 2 is the addition of in-game clan support. Could you give us more information on how that works?
We’ve introduced two really important systems in Destiny 2. Clans are the first half of that. And clans are, as you know, basically groups that you can join [consisting] of like-minded people who’ve said, “I want to play Destiny with other people.” And it’s like an extended friends list essentially.
But we’re going further than that. We’re allowing the clans to have an identity, like a name and a motto that you can type in and describe. Also, [we] have this banner that has rewards with it. And then you can join a clan. And in fact we want everyone in Destiny 2 to join a clan ideally, with no commitment. Joining a clan does not mean you have to raid on Tuesday nights. It just means, “I’m just a part of a group of other people.”
And we think everyone should want to do this because doing so is gonna give you rewards. But [playing] on your own is going to benefit the clan. And the clan playing when you’re not on is going to benefit you. So it just makes sense for everyone to be a part of that experience.
This is going to help clans when they’re short one or two people on Tuesday nights when they play the Raid, but also give the opportunity for people who don’t have a lot of friends playing Destiny.
But then we have this system that we’re calling Guided Games. They’re essentially a mechanism for everyone in Destiny to play the pinnacle, highest challenge of competitive content. Whether that’s Nightfall Strikes, Trials, or the Raid. And so those in Destiny 1 did not support matchmaking. They still don’t support matchmaking because they require communication and strong coordination. And we just don’t think that’s gonna work well in matchmaking.
But if we can take clans, these like established social groups where people with identities and social norms, and match them with solo players or maybe a pair of people and put them together … If we give the seekers–the solo player–the agency to say, “Hey this clan, the way they describe themselves, their identity, seems pretty different than me and the way I want to play. These guys seem pretty hardcore. Or they speak German or whatever. I’m not going to play with them.”
But then this next group [could] be like, “Look, we’re cool, friendly people. We’re open to noobs.” …. You’re going to temporarily join this clan for a session. You’re not actually joining the clan, but you’re gonna agree to participate in a clan in that activity. And so this is going to help clans when they’re short one or two people on Tuesday nights when they play the Raid, but also give the opportunity for people who don’t have a lot of friends playing Destiny to play some of this great content that they haven’t experienced.