If the name sounds familiar, well, there’s a reason for that. When I was younger my Dad came into my room and was the most excited that I’d ever seen him. His friend, Raymond E. Feist, was commissioned to write a video game story, and release a book from the same script. While it was a collaboration with the team at Dynamix, the book is definitely Raymond’s own. Da thought it was the coolest thing, and he was the kind of guy who knew a good idea when he saw one in PCs. (Recommended my Papa buy Microsoft stocks back in my teens).
With a good plot, driving storyline, and engaging characters, the Betrayal is a great standalone novel, you don’t need to play the videogame to enjoy it. Some people will enjoy reading the book first, and some playing the videogame- as much of the dialogue is in both. They don’t have to change the wording or plot as the two were commissioned together. Unlike videogame based novels later released by Wizards of the Coast, it’s not “based in the world of” – it’s actually the same story. In fact, it’s in the same world as the Riftwars, Raymond’s previous books.
If you’re interested in gaming culture, it’s a great study, and I’d recommend doing both to any literature or culture student, and possibly to one who’s studying video games. As a novel it’s in the style of English political fantasy, and is an enjoyable adventure. You follow Owyn, a young squire, through his traditional rise in politics. In fantasy that translates to an epic adventure.
You sympathize with the moredhel (the dark elves), are enchanted by the dwarves, and are drawn in by the entirely human characters that provide the landscape for Betrayal as you explore parts of the story that the game has left untold. We definitely recommend it.
Interested in the game? It’s on GOG…
Curious? Buy the book here.